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《暗黑破坏神3》GC 2008: Jay Wilson 访谈录 (共7篇)

2010-02-04 14:47:52 角色扮演RPG 人气值:加载中...

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Diablo III(暗黑破坏神三)

转自:http://www.eurogamer.net/article.php?article_id=220175&page=1
记者:Oli Welsh | Aug. 21, 2008

翻译:charliell @ 游侠

翻译详见该帖:点击这里跳转


=====================================Diablo III is coming.=====================================

 
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Blizzards Jay Wilson Talks Diablo III(暴雪的杰伊·威尔逊谈暗黑破坏神三)

转自:http://pc.gamespy.com/pc/diablo-iii/901260p1.html
作者:Miguel Lopez | Aug. 20, 2008
翻译:tremble @ Blizzard.CN

We talk to Diablo IIIs lead designer about Battle.net, PvP, and top secret info. Okay, two out of three.
翻译:我们与暗黑破坏神三(以下简称:D3)的首席设计师杰伊·威尔逊谈论了战网、PvP 和一个最高机密。好吧,就只有前两个。

It wasnt too long ago that Diablo III was not much more than a hushed rumor. But as this years Blizzard-hosted World Wide Invitational came and went, the latest iteration of the definitive action-RPG came into clear focus. And perhaps unexpectedly, it turns out its a lot like what the most conservative guesstimates would have bet on it being.
翻译:不久之前,D3还只是一个静默的传闻。然而,当今年暴雪主办的全球精英邀请赛来临之际,权威动作角色扮演游戏的最新反复成了绝对的焦点。令人意外的是很可能这样的结果是之前人们最保守的估计。

Just like Blizzard famously releases its games when theyre done and no sooner, so are the companys reps reluctant to speak on specifics in their games before theyre good and ready to. But dont blame us for trying. We caught up with Diablo III lead designer Jay Wilson at the Games Convention earlier this afternoon, and asked him to speak on various topics surrounding Diablo III.
翻译:就如同暴雪一贯很有名的发行游戏的作风,他们一定要把游戏做到完美才会发行。暴雪代表在游戏完成前对游戏中的细节的守口如瓶同样家喻户晓,但是千万别指责我们要从代表口中套出情报的尝试。我们在今天下午的游戏展会上追到了D3首席设计JAY,并且请他谈了一些与D3有关的有价值的话题。

 
QUOTE:
GameSpy: World of Warcraft essentially evolved out of Diablo II in many ways, but by its very nature never required a Battle.net-style system to keep its communities connected. Can you speak about how you plan to implement Diablo III into the upcoming version of Battle.net?
翻译:从许多方面上看,WOW从本质上来说是由D2发展而来的。但是WOW网游的本质决定了它不需要BN来保持玩家间的交流。能请你谈谈你们如何基于新版本的BN来制作D3。

Jay Wilson: One thing you mentioned is [how WoW was an evolution of Diablo II]. One of the things that we have people comment on a lot is, they say, "Oh, youre doing that, just like World of Warcraft!" And were like, "yeah, but they took all that stuff from Diablo." There is very much an evolution. We learn from every game. Theres stuff we pull from StarCraft, and they pull from us as well. We tend to look at games in general that we think are good, and we just happen to like our own games as well.
翻译:你提到的有一点是(关于WOW是如何从D2发展而来的)。玩家对于我们最有意见的一点是:D3很像WOW。但其实我们在D3中继承了D系列的所有元素。这是一个很显然的发展过程。我们研究每一个游戏并且找出它们的优点。我们同样从星际中拿出了一些元素放入D3中,反之亦然。我们一般会关注每一个我们认为好的游戏,我们只是无意间同样喜欢上了我们自己的游戏(而从中借鉴)而已。

In terms of Battle.net features, to answer your question... were kind of waiting for a big unveiling to announce a lot of the new features. I dont want to steal their thunder by talking about those features, but what I can talk about is the intent behind them -- to create the best online experience that you will find in gaming, and really support the Blizzard community. We think we have the greatest community in the world. Theyre wonderful people, theyre great gamers, and they really love the community. What we want is for it to be easier for them to be together. Easier for them to talk to one another, easier for them to play games together, easier for them to find each other, no matter what theyre doing. Thats really the core goal behind the new Battle.net.
翻译:我基于BN的特点来回答你的问题。我们正等待着一个合适的揭幕式来公布大量BN的新特性。我不希望因为我的泄密而降低这些新特性的冲击力。不过我可以谈谈加入这些新特性的目的——为了创造出你将会在游戏中发现的最好的线上体验,并且很好的支持暴雪社区。我们认为我们拥有世界上最好的社区,没有之一,因为社区中的每个人都非常棒,他们都是伟大的玩家,并且都热爱着这个社区。我们想要的是让玩家间的互动更加容易:无论他们在做什,都可以享受更便利的交流。更方便的组队游戏,更便捷的查找别的玩家。这些是我们设计新BN的核心目标。


QUOTE:
GameSpy: Lots of games are doing the social networking thing -- a good example is Battlefield Heroes. Can we expect social networking functionality on that level in the new Battle.net?
翻译:许多公司都在为他们的游戏设置网络社区。“Battlefield Heroes是一个很好的例子。我们可以期待新BN的网络社区可以达到哪样的水准吗?

Jay Wilson: Maybe!
翻译:大概可以吧!

QUOTE:
GameSpy: Although weve seen some interesting stuff overseas and in the free-to-play sector, action RPGs have stagnated since Diablo II came and went. How do you feel about launching Diablo III in this day and age?
翻译:尽管我们在国外以及免费试玩区看到一些有趣的游戏,但是ARPG的发展自D2发行以后就一直停滞不前。你对在这个时期启动D3是怎么看的?

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