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《暗黑破坏神3》GC 2008: Jay Wilson 访谈录 (共7篇)

2010-02-04 14:47:52 角色扮演RPG 人气值:加载中...

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Jay Wilson- To move from primarily 2D to 3D increases the demands on artists and game designers a lot. There is so much going on visually in Diablo III, and our primary concern is to make sure that the player doesnt lose the overview. For example darkness doesnt work the same way in a 3D world as in a 2D world. You have to take lighting and surroundings into account, things that are much easier in a 2D world.
翻译:首先从2D到3D的转变大大增加了对美工和游戏设计的要求。所以显然在D3的开发上有许多工作要做,而我们的首先关心的是确保玩家对大局的观察。比如黑暗在3D和2D的世界中有不同的作用。你必须考虑光照和环境,而这些在2D世界中考虑起来要简单的多。

Since Diablo III will be much more tactically oriented than the previous games, its crucial that the player can distinguish the monsters. Thus the team initially tried to emulate the visual look of the predecessors - only now in 3D. However, the result was not satisfactory. The gamers couldnt tell the monsters apart from each other. However, Wilson is aware of the widespread criticism over the visual style, which a group of fans has been voicing since the announcement:
翻译:由于D3的定位将比以前的游戏更有策略性,所以令玩家可以辨别不同的怪物非常关键。因此D3团队最开始尝试还原原有怪物的视觉外观——只是现在是3D的。然而,结果并不能令人满意。玩家不能区别不同的怪物。然而JAY意识到了那些FANS在D3公布后对于视觉风格的广泛批评。

Jay Wilson- Its something we expected and you know, I can understand it. However, I can assure you, weve tried a lot of things and the less dark graphics work better in a 3D environment. Its very easy for a 2D artist to make areas more or less dark without the player losing his orientation. But thats not the case with 3D graphics. I think that as soon as the gamers try Diablo III for themselves, they will realise that we made the right decision.
翻译:这是我们所期待和理解的。可是,我可以向你们保证,我们尝试过很多风格,而越亮的画面在3D环境中表现越好。一个2D美工可以很容易的调整画面的黑暗程度而不会使玩家失去对周围环境的辨识度。但是在3D的图象中就不是这样。我相信当玩家玩到D3的时候,他们会意识到我们做出了正确的选择。

But the developer has taken notes and has actually decided to change some of the things the players have been worried about - for example the very clean caves. These will get an improved look but it will not happen till the final portion of the development process.
翻译:但是开发者已经记下了这一点并且决定改变一些玩家担心的东西——比如一个非常干净的洞穴。这些东西在开发的最后一个阶段会有很大的改观。

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上市时间:2012-05-15
游戏平台:PC PS3 XBOX360 PS4
游戏类型:角色扮演RPG
制作公司:Blizzard
游戏语言:中文,英文,其他,日文
发行公司:Blizzard
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