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BlizzCast8《 暗黑破坏神3》专访

2009-08-05 12:07:16 角色扮演RPG 人气值:加载中...

Mike: Well one of the biggest things involved in Diablo are items, right? We’ve experimented with a few things and one of the big things that everyone liked from Diablo, as an entity, were the large objects right. While it was more efficient to go with a WoW style one size fits all icon, which is what most people have seen, we really wanted to see what we could do and so we went back and reevaluated the system and we’ve decided split it into large and small objects. That brings up the question of tetris inventory all over again, and a lot of people are opposed to that, some people like it, some people don’t. So what we did we ended up tabbing the inventory, so now you have your large items, and then you have a tab for small items, and there’s a third tab for quest items. That way all the items can coexist nicely with each other without the frustration, which was one of the complaints about the old system is the frustration in trying to fit everything into your pack.

额,暗黑中最重要的项目之一是装备,对么?我们试验过一些效果,在暗黑中大家很喜欢的一个亮点——装备大图标。很多人都已经见过魔兽世界中那种所有物品用同样大小的图标的方式,那样效率很高,但是我们很想回归并且重置我们的系统,于是我们决定将物品分割为大物件和小物件。这样又会带来俄罗斯方块式背包(暗黑2中的模式)的问题。很多人反对这种效果。有人喜欢有人厌。所以最终我们为包裹加上了标签,现在你拥有大型物品包裹,同时你也可以切换到小物品背包,还能切换到任务物品包裹。这样所有物品就可以更好地共同出现,不用烦恼像在旧系统中那样抱怨如何摆放物品。

 

Bashiok: And are we still going to see the bag system coming back, the expandable [inventory] with the bags, or is it a set inventory size for each tab?

那么,我们还会见到背包系统回归吗,就是扩大道具栏的背包,还是说物品包裹的格子数量是固定的?

 


Mike: Current design right now is to have bags. You’ll get bags and they will expand, you know kind of like in WoW, except you’re not going to open up separate windows. You’ll start off your inventory with say… you know, eight slots, right, and then you’ll get a new bag and that has ten, so two more slots will open up within that tab, but you’ll never have multiple tabs. Like you won’t have two or three “large” tabs.

当前的设计包括背包。你会得到背包来扩大物品格数目,就想魔兽世界中那样,除非你不想扩大空间。开始时你的包裹将有8个空间,8个。随后你会得到一个有10个格子的新背包,那么你就可以得到两个新的空间。但是你不会得到更多的标签,也就是不会有两三个“大型”标签。(用以切换物品类型的标签)

 


Bashiok: Right, and is that working out pretty well so far? It’s been in testing for a while.

好的。那么现在这个系统完成了吗?它已经测试了很久了。

 

Mike: Yeah, most people seem to really like it. I mean the feedback has been pretty good, personally I love it, because it lets you do both, it lets you have the large icons but it eliminates the frustration that people voiced about having different sized items within your inventory.

是的,看上去很多人喜欢它。我的意思是系统反响很好。我个人很喜欢这个系统,因为它让你拥有大物品图标,同时不会对你造成物品大小不同带来的一些困难。

 

Bashiok: And you can really see the artwork as it is now with the larger icons...

嗯现在你能看到贴图都是大物品图标……

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上市时间:2012-05-15
游戏平台:PC PS3 XBOX360 PS4
游戏类型:角色扮演RPG
制作公司:Blizzard
游戏语言:中文,英文,其他,日文
发行公司:Blizzard
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