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《群星》1.2补丁完整更新内容中英文对照一览

2016-06-23 15:48:26 策略战棋SLG 人气值:加载中...

  TheocraticOligarchy

  *EthicsDivergenceeffectremoved

  *LeaderInfluencecosteffectremoved

  *(NEW)LeaderLifespanincreasedby20years

  *(NEW)ResettlementCostreducedby15%

  神权寡合

  道德分歧度修正移除

  雇佣领导人影响花费修正移除

  (新)领导人寿命+20年

  (新)重新安置费用减少15%

  TranscendentOligarchy

  *EthicsDivergenceeffectremoved

  *LeaderInfluencecosteffectremoved

  *(NEW)LeaderLifespanincreasedby40years

  *(NEW)ResettlementCostreducedby30%

  超凡寡合

  道德分歧度修正移除

  雇佣领导人影响花费修正移除

  (新)领导人寿命+40年

  (新)重新安置费用减少30%

  DivineMandate

  *SlaveryToleranceeffectremoved

  *ResettlementCosteffectremoved

  *(NEW)EdictInfluencecostreducedby15%

  *(NEW)Edictdurationincreasedby15%

  *(NEW)EthicsDivergencereducedby10%

  神圣王朝

  奴隶容忍度修正移除

  重新安置修正移除

  (新)法令影响花费-15%

  (新)法令生效时间+15%

  (新)道德分歧度-10%

  TranscendentEmpire

  *SlaveryToleranceeffectremoved

  *ResettlementCosteffectremoved

  *(NEW)EdictInfluencecostreducedby30%

  *(NEW)Edictdurationincreasedby30%

  *(NEW)EthicsDivergencereducedby20%

  超凡帝国

  奴隶容忍度修正移除

  重新安置修正移除

  (新)法令影响花费-30%

  (新)法令生效时间+30%

  (新)道德分歧度-20%

  DirectDemocracy

  *CoreSystemseffectremoved

  *(NEW)Happinessincreasedby5%

  *(NEW)LeaderExperienceGainincreasedby15%

  直接民主

  核心星区修正移除

  (新)快乐+5%

  (新)领导人经验获得+15%

  SubconsciousConsensus

  *CoreSystemseffectremoved

  *(NEW)Happinessincreasedby10%

  *(NEW)LeaderExperienceGainincreasedby30%

  潜意识共识

  核心星区修正移除

  (新)快乐+10%

  (新)领导人经验获得+30%

  DespoticHegemony

  *SurveySpeedeffectremoved

  *(NEW)ResearchStationcostreducedby25%

  霸权专制

  研究速度修正移除

  (新)研究空间站花费减少25%

  NeuralNetworkAdministration

  *SurveySpeedeffectremoved

  *(NEW)ResearchStationcostreducedby50%

  神经元网络管理

  研究速度修正移除

  (新)研究空间站花费减少50%

  MoralDemocracy

  *Happinesseffectremoved

  *(NEW)LeaderPoolincreasedby1

  *(NEW)EmpireLeaderCapincreasedby1

  *(NEW)CoreSystemsincreasedby2

  道德民主

  快乐修正移除

  (新)领导人候选池+1

  (新)帝国领导人上限+1

  (新)核心星系+2

  IrenicDemocracy

  *Happinesseffectremoved

  *(NEW)LeaderPoolincreasedby2

  *(NEW)EmpireLeaderCapincreasedby2

  *(NEW)CoreSystemsincreasedby4

  和平民主

  快乐修正移除

  (新)领导人候选池+2

  (新)帝国领导人上限+2

  (新)核心星系+4

  PeacefulBeaurocracy

  *LeaderPooleffectremoved

  *LeaderInfluenceCosteffectremoved

  *EmpireLeaderCapeffectremoved

  *(NEW)CoreSystemsincreasedby5

  和平官僚

  领导人候选池修正移除

  雇佣领导人话费修正移除

  帝国领导人上限移除

  (新)核心星系+5

  IrenicProtectorate

  *LeaderPooleffectremoved

  *LeaderInfluenceCosteffectremoved

  *EmpireLeaderCapeffectremoved

  *(NEW)CoreSystemsincreasedby10

  和平摄政

  领导人候选池修正移除

  雇佣领导人话费修正移除

  帝国领导人上限移除

  (新)核心星系+10

  EnlightenedMonarchy

  *Edictdurationreducedfrom+25%to+15%

  *Edictcostreducedfrom-25%to-15%

  *CoreSystemsincreasedfrom+1to+2

  开明君主

  法令持续时间由+25%减少到+15%

  法令花费减少由-25%减少到-15%

  核心星区由+1增加到+2

  IrenicMonarchy

  *Edictdurationreducedfrom+50%to+30%

  *Edictcostreducedfrom-50%to-30%

  *CoreSystemsincreasedfrom+2to+4

  和平君主

  法令持续时间由+50%减少到+30%

  法令花费减少由-50%减少到-30%

  核心星区由+2增加到+4

  IndirectDemocracy

  *LeaderInfluencecostreducedfrom-10%to-15%

  间接民主

  领导人雇佣花费影响由-10%提高到-15%

  DemocraticUtopia

  *LeaderInfluencecostreducedfrom-10%to-30%

  民乌托邦主

  领导人雇佣花费影响由-10%提高到-30%

  PlutocraticOligarchy

  *(NEW)MiningStationbuildcostreducedby25%

  财阀寡头

  (新)资源空间站修建花费-25%

  MegaCorporation

  *(NEW)MiningStationbuildcostreducedby50%

  超级企业

  (新)资源空间站修建花费-50%

  DespoticEmpire

  *SlaveryToleranceeffectremoved

  *(NEW)Buildingconstructioncostreducedby15%

  独裁帝国

  奴隶容忍度修正移除

  (新)建筑花费-15%

  StarEmpire

  *SlaveryToleranceeffectremoved

  *(NEW)Buildingconstructioncostreducedby30%

  独裁帝国

  奴隶容忍度修正移除

  (新)建筑花费-30%

  #Units

  单位

  *ColonyShipmineralcostnowdependsoncomponentsandisnolongerstatic

  殖民舰的花费现在决定于组件,而非固定不变

  *PrivateColonyShipnowcosts50%ofColonyShip,butinEnergyCredits

  私人殖民舰现在花费为正常殖民舰的50%,但是花费的是能源货币

  *PrivateColonyShipcostnowdependsoncomponentsandisnolongerstatic

  私人殖民船的花费现在取决于组件,而非固定不变

  #War

  战争

  ###################

  #AI

  AI

  ###################

  #Misc

  杂项

  *AIEmpireswillstartoutlawingAIRoboticsovertimeduringacertainCrisis

  随着特定危机的开始,现在AI国家会将机器人判定为违法

  *AIEmpiresnolongerpick"dialogue-only"eventoptionsindiplomaticevents

  在外交事件中,AI国家不再选取“只交换意见”选项

  *FixedAIcolonizingholyworldsdespitenothavingthestrengthtotackletheFallenEmpireprotectingthemundersomecircumstances

  修复了在某些情况下,AI国家打不过堕落帝国还要作死殖民圣地

  *FixedabugwheretheAIwouldnotupgradefederationfleets

  修复了AI不会升级联邦舰队的bug

  *AInowcreatesauto-generateddesignsforfederationships

  AI现在会为联邦舰队生产自动最优的船只

  *AInowbuildsfederationfleets

  AI现在会修建联邦舰队了

  *AIwillopenbordersduringend-gamecrises

  在后期危机来临期间,AI国家会开放边境

  *AInowdismantlesnon-sentientrobotsiftheyareunemployed

  如果现在非智能机器人处于失业状态,AI会把他们拆掉

  *AInolongerbuildrobotsifunemploymentexistsorpopwouldbeunemployed

  AI现在不会建机器人,如果存在失业或者修了就会有人失业

  *AIandsectorsnowupgrademilitarystations

  AI和星区现在回升级军事太空站

  *FixedbugwheretheAIwouldnotupgradesspaceportsiftherealreadyexistedamax-levelspaceportintheempire

  修复了如果国家已经存在最高级的太空港,AI就不会升级其他太空港的bug

  *AIwillnowcancelfollowfleetordersiftargetfleet'ssystemhasmorehostilesthantheycantakeon

  如果被追击舰队进入了军事力量比自己强的星系,AI现在会自动取消追击

  *FixedabugwhereAIdidn'tchoosethespecieswithhighestdamagewhenbuildinganewarmy

  修正了AI不会选择伤害最高的种族来建立军队的bug

  #Sector

  星区

  *Sectorsshouldnowbuildandappropriatelyhandlespecialbuildings(suchas+Happinessbuildings)

  星区现在会修建和正确的对待特殊建筑(比如+快乐建筑)(以前+快乐建筑动不动就没人工作)

  *SectorAIwillnowabortspaceportconstructionifhostilesarenearby

  如果敌人舰队就在旁边,星区现在不会反复修太空港给敌人摧毁

  *Allsectorswillnowbuildmilitarystations

  所有星区现在都会自己修军事太空站

  *FixedabugthatcouldcausethesectorAItosometimesnotbuildbuildings

  修正了一个有时候星区AI不会建建筑的bug

  *Fixedabugwhereplayercouldgiveresourcestosectorsandsectorscouldstoreresourcesovercap

  修正了星区可以自己储存或者接受玩家给予资源超过上限的bug

  *Fixedabugwheresectorstrytobuildstationsbyaplanetthattheempirealreadyisbuildingastationby

  修正了如果玩家正在建一个空间站,星区会反复尝试自己去建同一个空间站的bug

  #Diplomacy

  外交

  *AIallieswillnowbeupsetifyouvotedowntheirproposals,andmayleavetheallianceorattempttokickyou

  如果现在你反复拒绝AI盟友的战争目标,他们会很不爽,甚至会尝试离开联盟或者踢掉你

  *AIisnowlessselfishwhenselectingwargoals

  AI现在在选择战争目标时不那么自私了

  #EndGameCrises

  *Crisesempiresaremoreaggressiveandcomputer-controllerEmpiresrespondmoreaggressivelytothePrethorynScourge

  后期危机

  后期危机帝国会表现的更有侵虐性,电脑操纵的国家对虫群也会表现的更有侵略性

  回复举报|32楼2016-06-2214:44

  无光之刃x

  北落师门1

  #UserInterface

  用户界面

  ###################

  *Weaponsthatcannotbeevadedarenowproperlylabeled

  不能被闪避的武器现在被标识出来了

  *AddedALT+Bshortcutforopeningthehelpbrowserin-game

  新增了ALT+B快捷键,在游戏内打开帮助界面

  *Heirportraitingovernmentviewisnolongeroffsetincorrectly

  政府界面继承人的画像现在正常显示了

  *Attackinggeneralportraitinplanetviewisnolongeroffsetincorrectly

  星球界面正在进攻的将军画像现在正常显示了

  *Portraitsinresettlementview,multiplayerlobbyandgeneticmodificationarenolongeroffsetincorrectly

  重新安置界面,多人玩家房间,基因修正页面的画像现在正常显示了

  *"Constructionqueuecompleted"messagenowonlytriggersforspaceportsindirectlycontrolledsystems

  “建筑序列完成”通知现在只会由直接控制的星区触发

  *Diplomacyviewnowshowstheleadername,speciesandtraitofthenationyou'recommunicatingwith

  外交界面现在会现实与你交流国家的领导人名字,种族以及特性

  *Nowpossibletoseeinformationaboutthewarsempiresarehavingindiplomaticstatus

  现在可以在外交状态栏看见该国家的交战状态

  *Youarenowabletoseehowmuchmineralsyougainfromyoursubjects,andhowmuchyoupayasasubject

  你现在可以看到你的附庸向你上贡多少资源,或者你作为附庸上贡多少资源

  *Nolongerpossibletodismissanalliancevotemessage

  不再能够解散联盟投票信息

  *Fixedsoyougetsomedescriptivetextforalliancevotemessages

  现在你能在联盟投票页面获取关于投票的描述性信息

  *Implementedadiplomacystatuswhichlistseveryoneguaranteeingthecountry

  增加了一个政治状态用于显示保护该国家的国家

  *Armiesandfleetconstructionnowautomaticallyopenswhenenteringtheassocatiedtabsinplanetview

  进入星球页面时,正在建造中的军队和舰队会自动显示

  *Fixedsothatyougetacontextmenuwhenright-clickingsystemswhilethefleetisinFTL

  当舰队进行超光速旅行的时候,你可以右键星系从而获得相关信息

  *Powerinashipdesignisnowshownasgreenifyouhaveexcesspower,andredifyouhavetoolittle

  如果你有多余能量,船只设计页面的能量将会显示为绿色,反之为红色

  *Buildingsthatcanbeupgradedbutyoulacktheresourcestoupgradenowshowagreyupgradearrow

  没有充足资源但理应可以进行升级的建筑现在会显示灰色箭头

  *Shipviewisnowdrag-ablebytheheaderline

  船只页面的拖拽更方便了

  *Galaxyviewnowgoesallthewaytotheleftwhenhiding

  星系界面现在在隐藏时会往左移动

  *Galaxyviewselectedempiregovernmenttypenolongeroverlapsthefounderspeciesethics

  星系页面选定帝国政府类型时不会再覆盖物种的道德特性

  *Empireviewnowgoesallthewaytotheleftwhenhiding

  帝国页面现在隐藏时会往左移动

  *Truststatusindiplomacyviewnowhasabackgroundandisalignedliketheotherelements

  外交界面的信任状态栏现在和其他元素一样有恰当的背景

  *OpenandCloseBordersdiplomaticactionisnowshownevenifnotclickableduetoaccesscontrol

  开放和关闭边境选项现在会正常显示,就算他们由于权限问题不能被点击

  *Diplomaticactionsindiplomacynowsortbasedonpossibility

  外交页面的外加选项现在按照接受可能性排序

  ###################

  #Usermodding

  mod制作

  (这东西…你如果要自己做mod估计也能看懂,实在有人要求我再翻译)

  ###################

  #Misc.

  *BrowserbaseURLisnowsetindefinesinsteadhard-coded

  *Fixedsothatbooleaneffectsprinttotheerrorlogwhenreceivingbadvalues

  *Fixedsofallen_empire_initializers.txtscriptuseseffectinsteadofreferencinglast_created_fleet

  *Addedacheckforset_graphical_culturetomakesurethegraphicalcultureexists

  *Fixedsothatcreate_shipeffectreportserrorswhenwritingunsupportedvariables

  *Addedanerrorforwhenset_ownerfailstoevaluateacountry

  *Fixedsothatvariablesnotreadincreate_fleetandset_locationeffectsarereportedasunexpected

  *Addednewlocalizationpromotions

  *AddednewlocalizationfunctionsinSpeciesScope;GetNamePlural,GetClass,GetClassPlural,GetNameInsult,GetNamePluralInsult,GetNameCompliment,GetNamePluralCompliment,GetSpawnName,GetSpawnNamePlural,GetOrganName,GetMouthName,GetRandomSpeciesSound

  *AddednewlocalizationfunctioninLeaderScope:GetRulerTitle

  *Fixedanissuewithrandom_owned_fleeteffect

  *Addedevery_owned_fleeteffecttocomplementrandom_owned_fleet

  *Implementedaguarantee_countryeffect

  *Improvedthebegin_event_chaintoprintmoreerrorswhenfailingandloadorderindependence

  *Fixedsothatcreate_specieseffectattemptstorandomizeanamelistfromtheupliftedversionofthespeciesclass

  *has_established_communications={who=from}waschangedtohas_established_communications=fromforconsistency

  *Fixedsothatthecreate_popeffectusesapropereventtargetforspecifyingethos

  *Implementedset_closed_borderseffecttosetifacountryhasbordersopened/closedtowardsanothercountry

  *Addedevery_subject,random_subjecteffects

  *Descriptionforcan_control_access_fornowshowsreasonswhy

  *Addedaneffectvariabletocreate_countryeffects,whichshouldbeusedinsteadofreferencinglast_created_country

  *Implementedaneffectvariableforcreate_fleet,whichshouldbeusedinsteadofreferencingthefleetimmediatelyafterusinglast_created_fleet

  *AddedsupportforeffectButtonTypeincontainerwindows

  *Implementeda"on_planet_surveyed"onaction

  *Unifiedsothatownedpopstriggerisgeneratedinthesamewayastheeffect

  *Addedclear_resourceseffect

  *Addedset_species_homeworldeffect

  *Fixedsothatbooleaneffectsprinttotheerrorlogwhenreceivingbadvalues

  *AddedsupporttobeabletouseweightstodecidehowtheAIbuildsbuildings

  *Purgeeffectnowactuallypurgesallpops,previouslyitonlypurgedpopsofthesamespeciesasthefirstpopintheplanet

  *Improvedhowshipdatacanbescriptedincountrytypes

  #Triggers

  *Addingheir=yestoakill_leader={type=ruler}effectwillnowkillheirinsteadofruler

  *Addedscriptedtrigger"is_robot"checkingifapopisanon-sentientrobot

  *Addedcalc_true_iftrigger

  *Addedtriggerhas_spaceport_construction

  *Addedtriggeris_researching_technology

  *Addedis_subjectandis_overlordtriggers

  *Addedany_subjecttrigger

  *is_same_speciesnowcomparestheidentityofthetwospecies

  *Addedis_exact_same_speciesthatworkslikeis_same_speciesusedtowork

  *Fixedanissuewiththepotentialtriggerincountryedictsnotalwayshidingtheedicts

  *Addedminerals><=trigger

  *Updatedsometrigger_docsdocumentation

  ###################

  #Performance

  表现

  ###################

  *Fixedastallthatcouldhappenwithlargesectors

  修复了当星区太大时可能发生的延迟

  *Improvedperformanceinfactionsview

  增强了派系界面的表现

  *Improvedperformanceinfleetview

  增强了舰队界面的表现

  *ImprovedperformanceinSectorAI'smonthlyupdates

  增强了星区AI每月升级的表现

  *MinorimprovementsinAIcalculations

  小幅度增强了AI计算的表现

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群星Stellaris
上市时间:2016-05-09
游戏平台:PC
游戏类型:策略战棋SLG
制作公司:Paradox Development Studio
游戏语言:英文,中文
发行公司:Paradox Interactive
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