TheocraticOligarchy
*EthicsDivergenceeffectremoved
*LeaderInfluencecosteffectremoved
*(NEW)LeaderLifespanincreasedby20years
*(NEW)ResettlementCostreducedby15%
神权寡合
道德分歧度修正移除
雇佣领导人影响花费修正移除
(新)领导人寿命+20年
(新)重新安置费用减少15%
TranscendentOligarchy
*EthicsDivergenceeffectremoved
*LeaderInfluencecosteffectremoved
*(NEW)LeaderLifespanincreasedby40years
*(NEW)ResettlementCostreducedby30%
超凡寡合
道德分歧度修正移除
雇佣领导人影响花费修正移除
(新)领导人寿命+40年
(新)重新安置费用减少30%
DivineMandate
*SlaveryToleranceeffectremoved
*ResettlementCosteffectremoved
*(NEW)EdictInfluencecostreducedby15%
*(NEW)Edictdurationincreasedby15%
*(NEW)EthicsDivergencereducedby10%
神圣王朝
奴隶容忍度修正移除
重新安置修正移除
(新)法令影响花费-15%
(新)法令生效时间+15%
(新)道德分歧度-10%
TranscendentEmpire
*SlaveryToleranceeffectremoved
*ResettlementCosteffectremoved
*(NEW)EdictInfluencecostreducedby30%
*(NEW)Edictdurationincreasedby30%
*(NEW)EthicsDivergencereducedby20%
超凡帝国
奴隶容忍度修正移除
重新安置修正移除
(新)法令影响花费-30%
(新)法令生效时间+30%
(新)道德分歧度-20%
DirectDemocracy
*CoreSystemseffectremoved
*(NEW)Happinessincreasedby5%
*(NEW)LeaderExperienceGainincreasedby15%
直接民主
核心星区修正移除
(新)快乐+5%
(新)领导人经验获得+15%
SubconsciousConsensus
*CoreSystemseffectremoved
*(NEW)Happinessincreasedby10%
*(NEW)LeaderExperienceGainincreasedby30%
潜意识共识
核心星区修正移除
(新)快乐+10%
(新)领导人经验获得+30%
DespoticHegemony
*SurveySpeedeffectremoved
*(NEW)ResearchStationcostreducedby25%
霸权专制
研究速度修正移除
(新)研究空间站花费减少25%
NeuralNetworkAdministration
*SurveySpeedeffectremoved
*(NEW)ResearchStationcostreducedby50%
神经元网络管理
研究速度修正移除
(新)研究空间站花费减少50%
MoralDemocracy
*Happinesseffectremoved
*(NEW)LeaderPoolincreasedby1
*(NEW)EmpireLeaderCapincreasedby1
*(NEW)CoreSystemsincreasedby2
道德民主
快乐修正移除
(新)领导人候选池+1
(新)帝国领导人上限+1
(新)核心星系+2
IrenicDemocracy
*Happinesseffectremoved
*(NEW)LeaderPoolincreasedby2
*(NEW)EmpireLeaderCapincreasedby2
*(NEW)CoreSystemsincreasedby4
和平民主
快乐修正移除
(新)领导人候选池+2
(新)帝国领导人上限+2
(新)核心星系+4
PeacefulBeaurocracy
*LeaderPooleffectremoved
*LeaderInfluenceCosteffectremoved
*EmpireLeaderCapeffectremoved
*(NEW)CoreSystemsincreasedby5
和平官僚
领导人候选池修正移除
雇佣领导人话费修正移除
帝国领导人上限移除
(新)核心星系+5
IrenicProtectorate
*LeaderPooleffectremoved
*LeaderInfluenceCosteffectremoved
*EmpireLeaderCapeffectremoved
*(NEW)CoreSystemsincreasedby10
和平摄政
领导人候选池修正移除
雇佣领导人话费修正移除
帝国领导人上限移除
(新)核心星系+10
EnlightenedMonarchy
*Edictdurationreducedfrom+25%to+15%
*Edictcostreducedfrom-25%to-15%
*CoreSystemsincreasedfrom+1to+2
开明君主
法令持续时间由+25%减少到+15%
法令花费减少由-25%减少到-15%
核心星区由+1增加到+2
IrenicMonarchy
*Edictdurationreducedfrom+50%to+30%
*Edictcostreducedfrom-50%to-30%
*CoreSystemsincreasedfrom+2to+4
和平君主
法令持续时间由+50%减少到+30%
法令花费减少由-50%减少到-30%
核心星区由+2增加到+4
IndirectDemocracy
*LeaderInfluencecostreducedfrom-10%to-15%
间接民主
领导人雇佣花费影响由-10%提高到-15%
DemocraticUtopia
*LeaderInfluencecostreducedfrom-10%to-30%
民乌托邦主
领导人雇佣花费影响由-10%提高到-30%
PlutocraticOligarchy
*(NEW)MiningStationbuildcostreducedby25%
财阀寡头
(新)资源空间站修建花费-25%
MegaCorporation
*(NEW)MiningStationbuildcostreducedby50%
超级企业
(新)资源空间站修建花费-50%
DespoticEmpire
*SlaveryToleranceeffectremoved
*(NEW)Buildingconstructioncostreducedby15%
独裁帝国
奴隶容忍度修正移除
(新)建筑花费-15%
StarEmpire
*SlaveryToleranceeffectremoved
*(NEW)Buildingconstructioncostreducedby30%
独裁帝国
奴隶容忍度修正移除
(新)建筑花费-30%
#Units
单位
*ColonyShipmineralcostnowdependsoncomponentsandisnolongerstatic
殖民舰的花费现在决定于组件,而非固定不变
*PrivateColonyShipnowcosts50%ofColonyShip,butinEnergyCredits
私人殖民舰现在花费为正常殖民舰的50%,但是花费的是能源货币
*PrivateColonyShipcostnowdependsoncomponentsandisnolongerstatic
私人殖民船的花费现在取决于组件,而非固定不变
#War
战争
###################
#AI
AI
###################
#Misc
杂项
*AIEmpireswillstartoutlawingAIRoboticsovertimeduringacertainCrisis
随着特定危机的开始,现在AI国家会将机器人判定为违法
*AIEmpiresnolongerpick"dialogue-only"eventoptionsindiplomaticevents
在外交事件中,AI国家不再选取“只交换意见”选项
*FixedAIcolonizingholyworldsdespitenothavingthestrengthtotackletheFallenEmpireprotectingthemundersomecircumstances
修复了在某些情况下,AI国家打不过堕落帝国还要作死殖民圣地
*FixedabugwheretheAIwouldnotupgradefederationfleets
修复了AI不会升级联邦舰队的bug
*AInowcreatesauto-generateddesignsforfederationships
AI现在会为联邦舰队生产自动最优的船只
*AInowbuildsfederationfleets
AI现在会修建联邦舰队了
*AIwillopenbordersduringend-gamecrises
在后期危机来临期间,AI国家会开放边境
*AInowdismantlesnon-sentientrobotsiftheyareunemployed
如果现在非智能机器人处于失业状态,AI会把他们拆掉
*AInolongerbuildrobotsifunemploymentexistsorpopwouldbeunemployed
AI现在不会建机器人,如果存在失业或者修了就会有人失业
*AIandsectorsnowupgrademilitarystations
AI和星区现在回升级军事太空站
*FixedbugwheretheAIwouldnotupgradesspaceportsiftherealreadyexistedamax-levelspaceportintheempire
修复了如果国家已经存在最高级的太空港,AI就不会升级其他太空港的bug
*AIwillnowcancelfollowfleetordersiftargetfleet'ssystemhasmorehostilesthantheycantakeon
如果被追击舰队进入了军事力量比自己强的星系,AI现在会自动取消追击
*FixedabugwhereAIdidn'tchoosethespecieswithhighestdamagewhenbuildinganewarmy
修正了AI不会选择伤害最高的种族来建立军队的bug
#Sector
星区
*Sectorsshouldnowbuildandappropriatelyhandlespecialbuildings(suchas+Happinessbuildings)
星区现在会修建和正确的对待特殊建筑(比如+快乐建筑)(以前+快乐建筑动不动就没人工作)
*SectorAIwillnowabortspaceportconstructionifhostilesarenearby
如果敌人舰队就在旁边,星区现在不会反复修太空港给敌人摧毁
*Allsectorswillnowbuildmilitarystations
所有星区现在都会自己修军事太空站
*FixedabugthatcouldcausethesectorAItosometimesnotbuildbuildings
修正了一个有时候星区AI不会建建筑的bug
*Fixedabugwhereplayercouldgiveresourcestosectorsandsectorscouldstoreresourcesovercap
修正了星区可以自己储存或者接受玩家给予资源超过上限的bug
*Fixedabugwheresectorstrytobuildstationsbyaplanetthattheempirealreadyisbuildingastationby
修正了如果玩家正在建一个空间站,星区会反复尝试自己去建同一个空间站的bug
#Diplomacy
外交
*AIallieswillnowbeupsetifyouvotedowntheirproposals,andmayleavetheallianceorattempttokickyou
如果现在你反复拒绝AI盟友的战争目标,他们会很不爽,甚至会尝试离开联盟或者踢掉你
*AIisnowlessselfishwhenselectingwargoals
AI现在在选择战争目标时不那么自私了
#EndGameCrises
*Crisesempiresaremoreaggressiveandcomputer-controllerEmpiresrespondmoreaggressivelytothePrethorynScourge
后期危机
后期危机帝国会表现的更有侵虐性,电脑操纵的国家对虫群也会表现的更有侵略性
回复举报|32楼2016-06-2214:44
无光之刃x
北落师门1
#UserInterface
用户界面
###################
*Weaponsthatcannotbeevadedarenowproperlylabeled
不能被闪避的武器现在被标识出来了
*AddedALT+Bshortcutforopeningthehelpbrowserin-game
新增了ALT+B快捷键,在游戏内打开帮助界面
*Heirportraitingovernmentviewisnolongeroffsetincorrectly
政府界面继承人的画像现在正常显示了
*Attackinggeneralportraitinplanetviewisnolongeroffsetincorrectly
星球界面正在进攻的将军画像现在正常显示了
*Portraitsinresettlementview,multiplayerlobbyandgeneticmodificationarenolongeroffsetincorrectly
重新安置界面,多人玩家房间,基因修正页面的画像现在正常显示了
*"Constructionqueuecompleted"messagenowonlytriggersforspaceportsindirectlycontrolledsystems
“建筑序列完成”通知现在只会由直接控制的星区触发
*Diplomacyviewnowshowstheleadername,speciesandtraitofthenationyou'recommunicatingwith
外交界面现在会现实与你交流国家的领导人名字,种族以及特性
*Nowpossibletoseeinformationaboutthewarsempiresarehavingindiplomaticstatus
现在可以在外交状态栏看见该国家的交战状态
*Youarenowabletoseehowmuchmineralsyougainfromyoursubjects,andhowmuchyoupayasasubject
你现在可以看到你的附庸向你上贡多少资源,或者你作为附庸上贡多少资源
*Nolongerpossibletodismissanalliancevotemessage
不再能够解散联盟投票信息
*Fixedsoyougetsomedescriptivetextforalliancevotemessages
现在你能在联盟投票页面获取关于投票的描述性信息
*Implementedadiplomacystatuswhichlistseveryoneguaranteeingthecountry
增加了一个政治状态用于显示保护该国家的国家
*Armiesandfleetconstructionnowautomaticallyopenswhenenteringtheassocatiedtabsinplanetview
进入星球页面时,正在建造中的军队和舰队会自动显示
*Fixedsothatyougetacontextmenuwhenright-clickingsystemswhilethefleetisinFTL
当舰队进行超光速旅行的时候,你可以右键星系从而获得相关信息
*Powerinashipdesignisnowshownasgreenifyouhaveexcesspower,andredifyouhavetoolittle
如果你有多余能量,船只设计页面的能量将会显示为绿色,反之为红色
*Buildingsthatcanbeupgradedbutyoulacktheresourcestoupgradenowshowagreyupgradearrow
没有充足资源但理应可以进行升级的建筑现在会显示灰色箭头
*Shipviewisnowdrag-ablebytheheaderline
船只页面的拖拽更方便了
*Galaxyviewnowgoesallthewaytotheleftwhenhiding
星系界面现在在隐藏时会往左移动
*Galaxyviewselectedempiregovernmenttypenolongeroverlapsthefounderspeciesethics
星系页面选定帝国政府类型时不会再覆盖物种的道德特性
*Empireviewnowgoesallthewaytotheleftwhenhiding
帝国页面现在隐藏时会往左移动
*Truststatusindiplomacyviewnowhasabackgroundandisalignedliketheotherelements
外交界面的信任状态栏现在和其他元素一样有恰当的背景
*OpenandCloseBordersdiplomaticactionisnowshownevenifnotclickableduetoaccesscontrol
开放和关闭边境选项现在会正常显示,就算他们由于权限问题不能被点击
*Diplomaticactionsindiplomacynowsortbasedonpossibility
外交页面的外加选项现在按照接受可能性排序
###################
#Usermodding
mod制作
(这东西…你如果要自己做mod估计也能看懂,实在有人要求我再翻译)
###################
#Misc.
*BrowserbaseURLisnowsetindefinesinsteadhard-coded
*Fixedsothatbooleaneffectsprinttotheerrorlogwhenreceivingbadvalues
*Fixedsofallen_empire_initializers.txtscriptuseseffectinsteadofreferencinglast_created_fleet
*Addedacheckforset_graphical_culturetomakesurethegraphicalcultureexists
*Fixedsothatcreate_shipeffectreportserrorswhenwritingunsupportedvariables
*Addedanerrorforwhenset_ownerfailstoevaluateacountry
*Fixedsothatvariablesnotreadincreate_fleetandset_locationeffectsarereportedasunexpected
*Addednewlocalizationpromotions
*AddednewlocalizationfunctionsinSpeciesScope;GetNamePlural,GetClass,GetClassPlural,GetNameInsult,GetNamePluralInsult,GetNameCompliment,GetNamePluralCompliment,GetSpawnName,GetSpawnNamePlural,GetOrganName,GetMouthName,GetRandomSpeciesSound
*AddednewlocalizationfunctioninLeaderScope:GetRulerTitle
*Fixedanissuewithrandom_owned_fleeteffect
*Addedevery_owned_fleeteffecttocomplementrandom_owned_fleet
*Implementedaguarantee_countryeffect
*Improvedthebegin_event_chaintoprintmoreerrorswhenfailingandloadorderindependence
*Fixedsothatcreate_specieseffectattemptstorandomizeanamelistfromtheupliftedversionofthespeciesclass
*has_established_communications={who=from}waschangedtohas_established_communications=fromforconsistency
*Fixedsothatthecreate_popeffectusesapropereventtargetforspecifyingethos
*Implementedset_closed_borderseffecttosetifacountryhasbordersopened/closedtowardsanothercountry
*Addedevery_subject,random_subjecteffects
*Descriptionforcan_control_access_fornowshowsreasonswhy
*Addedaneffectvariabletocreate_countryeffects,whichshouldbeusedinsteadofreferencinglast_created_country
*Implementedaneffectvariableforcreate_fleet,whichshouldbeusedinsteadofreferencingthefleetimmediatelyafterusinglast_created_fleet
*AddedsupportforeffectButtonTypeincontainerwindows
*Implementeda"on_planet_surveyed"onaction
*Unifiedsothatownedpopstriggerisgeneratedinthesamewayastheeffect
*Addedclear_resourceseffect
*Addedset_species_homeworldeffect
*Fixedsothatbooleaneffectsprinttotheerrorlogwhenreceivingbadvalues
*AddedsupporttobeabletouseweightstodecidehowtheAIbuildsbuildings
*Purgeeffectnowactuallypurgesallpops,previouslyitonlypurgedpopsofthesamespeciesasthefirstpopintheplanet
*Improvedhowshipdatacanbescriptedincountrytypes
#Triggers
*Addingheir=yestoakill_leader={type=ruler}effectwillnowkillheirinsteadofruler
*Addedscriptedtrigger"is_robot"checkingifapopisanon-sentientrobot
*Addedcalc_true_iftrigger
*Addedtriggerhas_spaceport_construction
*Addedtriggeris_researching_technology
*Addedis_subjectandis_overlordtriggers
*Addedany_subjecttrigger
*is_same_speciesnowcomparestheidentityofthetwospecies
*Addedis_exact_same_speciesthatworkslikeis_same_speciesusedtowork
*Fixedanissuewiththepotentialtriggerincountryedictsnotalwayshidingtheedicts
*Addedminerals><=trigger
*Updatedsometrigger_docsdocumentation
###################
#Performance
表现
###################
*Fixedastallthatcouldhappenwithlargesectors
修复了当星区太大时可能发生的延迟
*Improvedperformanceinfactionsview
增强了派系界面的表现
*Improvedperformanceinfleetview
增强了舰队界面的表现
*ImprovedperformanceinSectorAI'smonthlyupdates
增强了星区AI每月升级的表现
*MinorimprovementsinAIcalculations
小幅度增强了AI计算的表现
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