《文明6》中外交系统有哪些改变呢?这里给大家带来了“悲伤的柏林”分享的《文明6》外交系统介绍及改变一览,一起看下吧。
In Civilization VI, every choice you make has an effect on the world, whether it’s choosing where to unstack your cities or how you’ll manage the myriad agendas of global politics. Today, we focus on the latter, as we discuss the Diplomacy system with Civilization VI’s lead designer, Ed Beach.
在文明VI的世界里,不论你是在决定在哪里建设城市分区亦或者是在诡谲多变的全球政治里获得一席之地,你所做的一切决定都会对整个世界产生影响。今天我们将与文明VI的首席设计师Ed Beach一起来关注后者:外交系统。
“Diplomacy in Civilization VI has more layers and evolution to it than ever before,” Beach tells us. Players will need to actively peel back these layers, should they wish to achieve great things through the political landscape – and it’s all possible. Diplomacy need not be a transparent affair, thanks to the wealth of information provided by the game’s “Gossip” system.
“本作的外交系统相对与前作来讲会更富有层次,这种改变前所未有。”Beach说。玩家需要拨开政治局势的层层迷雾来获得伟大的成就,而且这一切在本作都是可行的。外交不再是透明如水般平淡无奇,这一切都要归功于本作的“小道传闻”系统。
Contextual situations, historical agendas, hidden agendas and the numerous other layers operating all within Civilization VI’s Diplomacy system create almost limitless variety for players, which is something Beach says the developers actively strived for during development.
紧密联系的局势、AI的历史倾向和隐藏倾向以及其他的种种都为文明VI的外交系统提供了几乎无限种可能,这也是Beach说的整个开发团队想要努力达到的效果。
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