g_player_speed_whenjump
g_player_acceleration
g_player_backward_ratio
g_player_jumping_control_direction
g_player_aircontrol
g_player_move_actions_freq
g_player_rotation_when_zooming
g_player_onground_friction
g_player_onground_force_multiplier
g_player_inair_force_multiplier
g_agent_force_multiplier
g_agent_force_damping
g_player_independent_reload
g_player_inertia_range
g_player_inertia_damping
g_hud_inertia_range
g_hud_inertia_damping
g_player_maxpitch
g_player_time_between_dialogs
g_player_t_inertia_damping
g_player_bouncefix
g_player_t_inertia_speed
g_player_t_inertia_max_velocity_x
g_player_t_inertia_max_velocity_y
g_player_t_inertia_max_velocity_z
g_save_AI_data
g_cutscene_skip_delay
g_player_sword
g_enable_checkpoints
g_weapon_autochange_ammoout
g_prevent_using_same_blocks
s_loading_force_video
g_level_tags
g_demo_mode
g_demo_damage_to_enemies_multiplier
g_demo_damage_to_enemies_multiplier_from_clients
g_demo_damage_to_player_multiplier
g_color_objective_title
g_color_objective_description
g_color_objective_completed_title
g_color_objective_completed_description
g_color_objective_failed_title
g_color_objective_failed_description
g_damage_player_own_multiplier
g_force_to_enemies_multiplier
g_damage_to_enemies_multiplier
g_damage_to_player_multiplier
g_second_chance_revive
g_infinite_ammo
g_fall_never_kills
g_mods_enabled
g_mods_active
g_mods_order
g_demo_combat_enabled
ai_show_sensor
ai_show_debug_awareness
ai_show_debug_awareness_state
ai_ranges
ai_tickets
ai_info
p_show_jumplinks
ai_displacement_debug
w_game_pos_x
w_game_pos_y
w_game_width
w_game_height
w_game_enable
w_editor_pos_x
w_editor_pos_y
w_editor_width
w_editor_height
w_editor_enable
n_network_stats
n_friendly_fire
n_server_accessibility
n_player_mp_model
n_player_mp_color
n_show_ragdoll
n_ragdoll_interpolate
n_party_radius
n_grey_area
n_conn_delay
n_conn_speed
n_always_allow_clients
r_dump_buffers
enable_postprocess
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