Changed: Introduce a radius for tree seed placement to prevent tree griefing or abuse
增加了树种摆放的间隔(后半句话是【以防止树木被恶意破坏和虐待】。。。)
Changed: Door frames are made of weak wood and weak metal respectively
门框由脆弱的木头和脆弱的金属制作(啥玩意?)
Changed: Small spike traps to be wood weak
小型尖刺陷阱是脆弱的木头(净整些没用的!)
Changed: Reinforced wood metal was too shiny
修改强化木金属,因为太亮了(木框架包铁?)
Changed: Removed all water gain from food
去掉所有食物中的水合(吃东西只加饱食,喝东西只加水合)
Changed: Grain alcohol lowers wellness
酒精现在减少健康(完全咖啡化)
Changed: Increased chance for automotive loot in working stiffs crates
在板条箱中有几率掉落汽车配件
Changed: Tweaked auger damage for new block hit points
调整了电钻的伤害
Changed: Spider zombies are no longer scout zombies, but a new female zombie is
蜘蛛僵尸不再召唤僵尸,换了个新的女性僵尸来干他的活(据说是白色衣服的)
Changed: wood upgrades to all cost 5 wood
所有木材升级都花费5木头
Changed: Added random ore back to all biomes
所有地形添加随机矿石
Changed: Updated rocket launcher textures
更新了火箭筒的纹理(变样了)
Changed: Bacon and egg recipe uses meat and eggs
修改培根煎蛋合成所需物品
Changed: Harvesting crops via e or destroying them yields the same
按E收取农作物和打碎获得数量相同(拿个电锯,收割机既视感)
Changed: Wood weak material is harder to destroy
脆弱的木材料更耐被摧毁(增加耐久度)
Changed: Wooden desk to use wood weak material instead of cloth furniture group
木质办公桌使用脆弱的木质材料,而不是布料
Changed: Unified crop and plant harvesting. Plucking it or destroying it yields the same amount. However using a tool gives you xp
统一农作物和植物的收成。采摘它或破坏它守城数量相同。破坏它会增加你的技能经验。(就是说推荐破坏掉)
Changed: Crafting cotton seeds from cotton only gives you 2 seeds instead of 4
棉花分解成种子的数量从4下调到2
Changed: Adjusted material hardness for a wood weak and metals.
调整脆弱的木头和金属材料的硬度
Changed: Moved all opaque textures to a single atlas for better performance
将所有不透明纹理移到一个单一的图集上,以达到更好的性能(然并卵)
Changed: Updated medicine cabinet texture
更新医药箱纹理
Changed: Reduced chance of finding loot in cars
降低在汽车上找到物品的几率
Changed: Increased cooking times of some items
增加一些物品的烹饪时间
Changed: Reduced block damage on knives
减少刀具的方块伤害
Changed: Reduced nail gun nail velocity
减少钉枪射钉速度
Changed: Removed santa hat
删除圣诞帽
Changed: Updated green wallpaper textures to HD
更新高清绿色壁纸(对于这些卵用没有的更新我已经无力吐槽了)
Changed: Renamed hunting rifle bolt to hunting rifle receiver
猎枪螺栓改名猎枪弹仓
Changed: Renamed hunting rifle bolt mold to hunting rifle receiver mold
猎枪螺栓模具改名猎枪弹仓模具
Changed: Removed tungsten from the game
删除钨
Changed: All clothing now uses a sack for hand model instead of piece of leather (Joel)
所有衣服拿在手中的模型从皮革改为袋子
Changed: beds and desks have been replaced with the new multi-block models allows zombies to path around them better
床和书桌更换了新的模型,可以让僵尸愉快的跑过去攻击你
Changed: Renamed handlebars to be spelled correctly, and icons, etc
修复把手的拼写错误,并更换图标
Changed: Reduced zombie counts in biomes except wasteland
减少各地区僵尸数量,除了废城
Changed: Male denim jacket to look like denim instead of leather
男性牛仔外套看起来更像是牛仔布,而不是皮革
Changed: Chainsaw is now made from parts that have quality range and can be crafted
电锯现在有带有品质的零件组装而成,并且可以学书制作
Changed: Rebar frame recipe to 10 short metal pipes
钢筋框架由10个短铁管制作
Changed: Updated load screens with current recipes
更新读取画面和合成配方
Changed: Removed sticks from the game all things are crafted from wood
删除木棍,所有木棍制作的东西改为木头(前面不是写了吗?)
Changed: Removed hive blocks from game
删除蜂巢
Changed: Moved many block id’s for extending properties with the new inherit code
移动了许多方块的ID编号,用来扩展新的方块
Changed: Many loot container sizes so the minimum is 4 wide and 2 high
修改许多的搜索物品栏大小,现在最小的是4*2
Changed: Updated the blood effects for body impacts
更新了被击中时候屏幕上的喷血效果
Changed: Slowed auger fire rate, reduced rays and increased damage
降低电钻的攻击速度,减少光效,增加伤害
Changed: Made most recipes use 5 or 10 items, not 3, 7 or 9.
大多数配方使用5-10个物品,而不是3、7、9(方便计算数量)
Changed: Unified all railings with master blocks
统一所有主要方块中的护栏
Changed: Pine forest spectrums, its darker at night and more natural looking
修改松树林光效,使晚上和黄昏更自然
Changed: Stack size of wood to 1000
修改木头堆叠1000