DUSKMODIFIERS(黄昏)
These are duskmodifiers - they are added on (or subtracted) after the multiplication is done,and only affect the sunset.
Refer to theGlobal Multipliers section for definitions on each variable.
eyeAdaptSpeedModDusk=0
bloomRadiusModDusk=0
bloomThresholdModDusk=0
bloomScaleModDusk=0
targetLum1ModDusk=0
targetLum2ModDusk=0
sunlightScaleModDusk=0
skyScaleModDusk=0
eyeAdaptStrengthModDusk=0
saturationModDusk=0
brightnessModDusk=0
contrastModDusk=0
redModDusk=0
greenModDusk=0
blueModDusk=0
alphaModDusk=0
DOFStrengthModDusk=0
DOFDistanceModDusk=0
DOFRangeModDusk=0
INTERIORMULTIPLIERS(室内)
These areinterior multipliers - they multiply the value, and affect only the interiors.
Refer to theGlobal Multipliers section for definitions on each variable.
eyeAdaptSpeedMultiplierInterior=1
bloomRadiusMultiplierInterior=1
bloomThresholdMultiplierInterior=1
bloomScaleMultiplierInterior=1
targetLum1MultiplierInterior=1
targetLum2MultiplierInterior=1.35
sunlightScaleMultiplierInterior=0.25
skyScaleMultiplierInterior=0.25
eyeAdaptStrengthMultiplierInterior=1
saturationMultiplierInterior=1
brightnessMultiplierInterior=1.25(这里我直接改成了1.5,太暗了,真心受不了)
contrastMultiplierInterior=1
redMultiplierInterior=1
greenMultiplierInterior=1
blueMultiplierInterior=1
alphaMultiplierInterior=1
DOFStrengthMultiplierInterior=1
DOFDistanceMultiplierInterior=1
DOFRangeMultiplierInterior=1
INTERIORMODIFIERS(室内)
These areinterior modifiers - they are added on (or subtracted) after the multiplicationis done, and only affect the interiors.
Refer to theGlobal Multipliers section for definitions on each variable.
eyeAdaptSpeedModInterior=0
bloomRadiusModInterior=0
bloomThresholdModInterior=0
bloomScaleModInterior=0
targetLum1ModInterior=0
targetLum2ModInterior=0
sunlightScaleModInterior=0
skyScaleModInterior=0
eyeAdaptStrengthModInterior=0
saturationModInterior=0
brightnessModInterior=0
contrastModInterior=0
redModInterior=0
greenModInterior=0
blueModInterior=0
alphaModInterior=0
DOFStrengthModInterior=0
DOFDistanceModInterior=0
DOFRangeModInterior=0
DUNGEONMULTIPLIERS(地牢,地下城)
这个怎么改会很好呢?自己动动脑子吧,想像一下,喜欢清冷白色系,还是绿幽幽的呢?提示,三原色搭配哟!
These aredungeon multipliers - they multiply the value, and affect only the dungeons inthe game.
Refer to theGlobal Multipliers section for definitions on each variable.
eyeAdaptSpeedMultiplierDungeon=1
bloomRadiusMultiplierDungeon=1
bloomThresholdMultiplierDungeon=1
bloomScaleMultiplierDungeon=1
targetLum1MultiplierDungeon=1.2
targetLum2MultiplierDungeon=1.2
sunlightScaleMultiplierDungeon=0.2
skyScaleMultiplierDungeon=0.2
eyeAdaptStrengthMultiplierDungeon=1
saturationMultiplierDungeon=1
brightnessMultiplierDungeon=1.3
contrastMultiplierDungeon=1
redMultiplierDungeon=1
greenMultiplierDungeon=1
blueMultiplierDungeon=1
alphaMultiplierDungeon=1
DOFStrengthMultiplierDungeon=1
DOFDistanceMultiplierDungeon=1
DOFRangeMultiplierDungeon=1
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