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《暗黑破坏神3》中技能点重置和血球以及物品掉落

2010-02-04 14:30:09 角色扮演RPG 人气值:加载中...
游侠分区版主:charliell 整理分享
 
 
  暴雪社区经理谈D3,原文来自diablofans.com,我把全文翻译如下,翻得不好请见谅,也希望大家指出翻译中的错误~

  感谢D3cn  Necromancer和Rogland的部分翻译
 
  Diablo III Community Manager Bashiok offered a slight comment on Talent Tree respec possibilities in Diablo III, health globes functionality, and Loot mechanics. There arent plans for a Tank and Healer Classes according to Bashiok. Although Talent Respec wont be as flexible as in World of Warcraft, it may offer an alternative. How this will be implemented, is still unknown. It may change throughout development cycles. Regardless, it sounds like a good idea.

  暴雪社区经理Bashiok就D3中技能点重置的可能性、血球(就是打怪后掉落能补血的那个)的作用以及拾取物品掉落的机制作了一番简单的评论。从Bashiok口中我们得知并没有Tank或是治疗职业的计划。D3中的技能点重置不会像WOW中的洗天赋那么灵活,但这能够提供多一种选择。但是如何实现仍然是个未知数。这一设计可能在游戏研发过程中被改变,但听起来的确是个好主意。
 
  Talent Respec

  Bashiok: There will almost definitely be some sort of system to respec; however, it isnt likely to be as liberal as World of Warcraft. We dont want to lock a player into a system that punishes them for mistakes, experimenting, or lack of knowledge early on in the game. We also dont think a system that allows immediate, complete, and at-a-whim changes to a character spec matches the feel of Diablo. Its likely to be somewhere in between.

  That said we still feel like the desire to play the same class again that you may have played before is still a part of the game, and with some ability to respec could potentially require other incentives.

  Bashiok:  D3中几乎肯定会有某种类似WOW洗天赋的系统;然而,这个系统的自由度可能低于WOW。我们不希望将玩家置于一个这样一个系统中:由于玩家犯了错误(加错技能点)或是在游戏早期缺乏相关知识而受到惩罚。当然我们也不会允许可以短时间内彻底地或者由于一时冲动而改变人物技能属性的重置系统--那不是暗黑破坏神的风格。其实这次的技能重置系统是介于以上两者之间的。

  我们仍然认为重新建立以前你使用过的人物进行游戏仍将是游戏的一个部分,而新的技能重置系统可能会满足玩家的对游戏的更多样要求。
 
  Health Globes

  Bashiok: The health globes are actually, in my opinion, really cool. Playing the game and actually seeing what types of strategy they encourage, you can start to see what they add and how they make the combat more interesting.

  Ill set the scene. Youre a barbarian, youre in the wilderness and after fighting wave after wave of ghouls, skeletons, demons, what have you, youre low on health. Youre out of potions, and after using a strategic leap out of the fray you turn around and seismic slam the skeletons charging you. Two of them drop health globes, but the globes dropped behind the skeletons that are still advancing. If they reach you, youre not going to survive. Are you able to leap safely to snag the globes before they can tear into you? Can you throw out another slam and try to remove the remaining enemies? How can you survive? You have a fraction of a second to decide.

  The health globes help to create situations just like this, where youre not just sitting there spamming potions, youre using your abilities and strategy to stay alive. Possibly most importantly, youre encouraged to keep fighting, and not just run away.

  With random spawns, random drops, and of course the randomness of combat, the health globes add to creating situations that are just more... interesting, and in my opinion, fun.

  On the side of potions, they still exist, but theyre likely to be on a cooldown of some type. Theyll also likely restore health based on a percentage thats relative to your character. They may heal an instant amount, they may be the old over time type system. Theyre probably going to be filling an emergency-heal role more than anything though.

  Bashiok:在我看来,血球是非常棒的。你在玩游戏的同时可以看到怎样的战术是制作者们所鼓励的,你会慢慢发现制作者增加的内容使战斗变得更加有趣。

  我来假设一个场景。你操作野蛮人,在野外杀退一波又一波的食尸鬼、骷髅和怪物之后,你的生命值很低。药剂已经使用殆尽了,你使用了野蛮人跳脱离了战斗,然后你转过身,用地动波解决了包围你的骷髅。其中两个骷髅掉落了血球,但是血球被那些冲向你的骷髅挡住了。如果他们近身,你将必死无疑。你能够在骷髅攻击你之前用跳安全地拿到血球吗?你能够再次使用地动波解决剩余的敌人吗?你只有几秒的时间来作出决定。

  血球能创造这样的情况,在这样的情形下,你不再仅仅是坐着喝血瓶,你使用人物的技能和战术来使角色生存。最重要的是,制作者鼓励你继续战斗而不是逃跑。

  而就血瓶而言,它们仍会被保留,但是会有一定的冷却时间。血瓶可能以百分比的形式恢复角色的生命值,它们能立即恢复一定的生命值,也可能是类似D2的恢复效果。D3中的血瓶将扮演一个紧急治疗的角色。

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