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《七日杀》A13.3更新内容介绍一览

2015-12-18 11:29:10 冒险游戏AVG 人气值:加载中...

  《七日杀》A13.3版具体更新了什么内容?下面小编带来了玩家“王发财123”翻译整理的《七日杀》A13.3更新内容介绍一览,一起来看看都有哪些新内容吧。

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  A13.3更新内容简译:

  Added: Negative sound needed for “No room in Queue!”

  增加:(制造、分解)队列空间不够时会有提示声。

  Added: Honey to Shamway foods crates.

  增加:食品店内的食品箱会有蜂蜜了。

  Changed: Reduced MaxVoices across footstePS and many other entries for audio perf

  improvement.

  更改:降低脚步声和改进其他音频效果。

  Changed: Removed fix for memory leak as it seems to have regressions

  更改:移除内存释放,貌似内存会刷回。(这条是内存占用率爆发后能快速正常,让游戏不会一

  直卡)。

  Changed: Zombie bears never give up the chase.

  更改:僵尸熊会追到你或者它扑街为止。

  Changed: cornmeal is now made from 1 corn and you get 1 cornmeal.

  更改:1根玉米造1个玉米粉。

  Changed: corn seed recipe is now 2 seeds from 1 corn.

  更改:1根玉米造2个种子。

  Changed: Reactivated object pools on dedicated servers, better clearing of pools when

  no players are connected.

  更改:为了在服务器中没有玩家时更好的清理对象池,在专用服务器中会激活对象池。(我的理

  解:其实就是优化服务器,在服务器闲置时,清空相关对象,玩家再次进入时不会那么卡)

  Changed: Lowered insulation values of leather armor.

  更改:皮革类服饰的隔热、抵抗效果降低。

  Changed: Bandanas are now craftable and provide cooling.

  更改:头巾/面罩能制作了,且能降温。

  Changed: Plant fiber hat now craftable and provides cooling.

  更改:植物纤维帽能制作了,且能降温。

  Changed: Wind cools you more when you are wet.

  更改:如果你湿身了,风会让你更凉爽。

  Changed: Running and walking heats you up less.

  更改:行走、奔跑不会那么热了(相比上版本)。

  Changed: Azalea bushes can now be harvested like flowers for 1 wood on pickup, and

  punched/mined for 1 wood as well.

  更改:杜鹃花/红花能直接拾取、或者A掉捡起。

  Changed; 44 Magnum Parts, 44 Magnum Cylinder, 44 Magnum Grip, 44 Magnum Frame,

  Hunting Rifle Barrel, Hunting Rifle Receiver, Hunting Rifle Parts, Auger Blade, Small

  Engine, Handlebars and Minibike Handlebars all use generic sack model now.

  更改:马格南配件、猎枪配件、钻头、摩托配件使用同一模型。(放地上的时候)

  Changed: Blocked local sounds playing on Dedicated Server in AudioManager.

  更改:音频现在归服务器管理。(希望我理解没错,这条是降低玩家PC负荷)

  Changed: Shamway loot container to be wood instead of cardboard.

  更改:饰品店现在都是木头封存的食品箱,原来的那种纸盒箱子没了。

  Changed: Army camps to spawn only in the snow biomes in random gen.

  更改:军营只会在随机地图里的雪地刷新。

  Changed: Cobblestone walls and ramps take 4 to upgrade instead of 10.

  更改:鹅卵石类的建筑升级耗费由10改为4。

  Changed: stone recipe to match new stone yield.

  更改:石头配方会显示更多。

  Changed: Cobblestone frames only take 5 wood and 1 plant fiber instead of 10 and 5.

  更改:鹅卵石框架由10木5纤维改为5木1纤维。

  Changed: Wandering hordes, extended them to day 21 then they loop. Reduced number of

  dogs in wandering hordes and none will spawn on day 6, 7 and 8 so that for sure the

  night 7 horde will come.

  更改:大型尸潮会21天循环?减少大型尸潮中的狗,而且不会在第6、7、8的白天刷新,确保第七

  天晚上能随尸潮一起。

  Changed: Small audio performance update – mostly for dedicated servers.

  更改:音频性能提升,主要是服务器上。

  Changed: Stone drops more rocks, proportionate to the resource boulders.

  更改:A大石头能掉更多小石头,掉落和大石头的整体含量成比例。(去敲超大的石头吧)

  Fixed: Null ref in Audio stop call.

  修复:声音某些时候会消失。

  Fixed: Profile editor sex selection doesn’t enable correct options.

  修复:选择人物性别时发生的错误。

  Fixed: Ability to have invalid character by having no profiles and pressing edit.

  修复:这条不太懂,可能是为了便于mode制作以及翻译。

  Fixed: Shade impacts core temp by -10 degrees F

  修复:阴影会降低10度的体温。

  Fixed: Denied resource sound isn’t playing.

  修复:某些声音没被播放出。

  Fixed: Dead zombies disappearing at certain viewing angles.

  修复:僵尸的尸体会在某些角度消失。

  Fixed: Make workstations closable with “E”

  修复:E案件终于可以关闭工作台、背包啥了。

  Fixed: Dogs give up the chase after 25 seconds.

  修复:狗会在追你25秒后自己玩去了。

  Fixed: NRe when damaging a minibike.

  修复:一招秒掉摩托车(是这个意思吧)。话说NRE几个意思。。。

  Fixed: Hitting Supply Drop Crate Caused An NRE

  修复:A掉空投箱后产生的一招秒效果。

  Fixed: One damaged wood spike could be picked up.

  修复:顺坏的木钉刺能被捡起。

  Fixed: Large trees now yield twice the wood as medium trees.

  修复:大树资源现在是普通树木2倍。

  Fixed: Nails use auto weight calc.

  修复:钉子的重量会自动计算。

  Fixed: Shift click dupe between tool belt and inventory.

  修复:右键在在腰带和储藏箱之间的显示错误(可能和某个刷东西BUG有关)。

  Fixed: Cobblestone walls can be repaired.

  修复:鹅软石墙现在能修复了。

  Fixed: Richwood stairs can be repaired.

  修复:某木梯现在能修复了。

  Fixed: Garden Hoe mechanic exploit for easy expandable bedrock base.

  修复:某工具能搞定基岩?

  Fixed: 7days memory hogs on mp games.

  修复:mp模式中降低内存使用。

  Fixed: Scavenger 10 unlocks Quality Joe for other players on dedi.

  修复:这个应该没说完,其实就是那个加品质技能qualitu joe需要在搜刮技能scavenger到10后

  解开。

  Fixed: Quality Joe not properly applying its bonus to items.

  修复:品质技能有时出错。

  Fixed: Loot containers are empty for scavenging level 20 players.

  修复:搜刮技能到20级时所有东西在搜刮时都是空的。

  Fixed: Various skill replication issues.

  修复:各类技能的效果问题。

  Fixed: Cloning of Skills wasn’t cloning all data.

  修复:克隆技能不能克隆数据(克隆技能是哪个)

  Fixed: First level of unlocked perks were free.

  修复:升级第一级技能时不耗费技能点。

  Fixed: Players get stuck in loading screen. Delete profile required.

  修复:玩家在载入界面被卡住,删除某些文件需求。

  Note: We have some performance improvements but still have some things we can make

  better stay tuned.

  笔者按:我们提升了游戏表现,但是还能进一步优化它。

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七日杀7 Days To Die
上市时间:2014年12月01日
游戏平台:PC
游戏类型:冒险游戏AVG
制作公司:The Fun Pimps
游戏语言:英文,中文
发行公司:The Fun Pimps
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