1.´ò¿ªdate/ai/misc Îļþ£¬ËÑË÷ NationalSpecialties ³öÏÖÒÔÏÂ
NationalSpecialtiesTypes
{
better_colony_morale = 5.0 //0 +5 starting morale
better_effect_from_church = 5.0 //1 +5 base value
better_supply_of_colonists = 1.10 //2 +10% colonists flow
boarding_effectiveness_increased = 1.10 //3 +10% crew amount on boarding
cheaper_trade_ships = 0.90 //4 -10% trade ship price
cheaper_upgrades_to_gem_cutter_buildings = 0.80 //5 -20% build and upgrade price on gem cutter
faster_ships = 1.10 //6 +10% speed on strategic/ tactical
friendlier_toward_natives = 1.25 //7 Increases missionary effectiveness by 25%
grape_shot_more_effective = 1.20 //8 +20% more damage
higher_iron_ore_flow = 1.40 //9 +40% flow rate
higher_profits_from_Level_3_goods = 1.05 //10 +5% sell price on level 3 goods at home port
increased_gold_ore_flow = 1.50 //11 +50% flow rate
increased_silver_ore_flow = 1.40 //12 Increases silver ore flow by 40%
longer_fleet_range_on_strategic = 1.15 //13 +15% more range on coastal vessels
lower_colony_morale = -10.0 //14 -10 starting morale in colonies
lower_supply_of_colonists = 0.80 //15 -20% to colonist flow
more_expensive_ships = 1.10 //16 +10% ship price
more_hostile_toward_natives = 0.80 //17 -decreased effectiveness of missionaries by 20%
solid_shot_more_effective = 1.20 //18 +20% more damage
wnone = 1.0 //19
}
NationalSpecialties
{
britain
{
specialty1 = 3 //boarding_effectiveness_increased
specialty2 = 8 //grape_shot_more_effective
specialty3 = 14 //lower_colony_morale
}
spain
{
specialty1 = 1 //better_effect_from_church
specialty2 = 17 //more_hostile_toward_natives
specialty3 = 11 //increased_gold_ore_flow
}
portugal
{
specialty1 = 13 //longer_fleet_range_on_strategic
specialty2 = 1 //better_effect_from_church
specialty3 = 15 //lower_supply_of_colonists
}
france
{
specialty1 = 18 //increased_solid_shot_long_range
specialty2 = 6 //faster_ships
specialty3 = 16 //more_expensive_ships
}
netherland
{
specialty1 = 10 //higher_profits_from_Level_3_goods
specialty2 = 5 //cheaper_upgrades_to_gem_cutter_buildings
specialty3 = 4 //cheaper_trade_ships
}
denmark
{
specialty1 = 9 //higher_iron_ore_flow
specialty2 = 2 //better_supply_of_colonists
specialty3 = 0 //better_colony_morale
}
italy
{
specialty1 = 12 //increased_silver_ore_flow
specialty2 = 7 //friendlier_toward_natives
specialty3 = 0 //better_colony_morale
}
}
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britain
{
specialty1 = 0 //better_colony_morale
specialty2 = 1 //better_effect_from_church
specialty3 = 2 //better_supply_of_colonists
}
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