路径:data.pak\GameMechanics\Creature\Creatures
各种族的兵种都在里面,可自行修改,百分百可用,不要改的太过分啊
以Inferno的Arckdevil为例:
<Creature ObjectRecordID="48">
<AttackSkill>31</AttackSkill> 攻击
<DefenceSkill>29</DefenceSkill> 防守
<Shots>0</Shots> 弹药
<MinDamage>36</MinDamage> 最小伤害
<MaxDamage>66</MaxDamage> 最大伤害
<Speed>7</Speed> 速度
<Initiative>11</Initiative> 主动性
<Flying>true</Flying> 是否飞行
<Health>199</Health> 血量
<KnownSpells> 所掌握的魔法
<Item>
<Spell>SPELL_ABILITY_SUMMON_BALOR</Spell> 召唤深渊领主
<Mastery>MASTERY_ADVANCED</Mastery>
</Item>
</KnownSpells>
<SpellPoints>0</SpellPoints>
<SpellPoints1>1</SpellPoints1>
<SpellPoints2>1</SpellPoints2>
<Exp>307</Exp>
<Power>5794</Power>
<TimeToCommand>10</TimeToCommand>
<CreatureTier>7</CreatureTier>
<Upgrade>true</Upgrade>
<PairCreature>CREATURE_DEVIL</PairCreature>
<CreatureTown>TOWN_INFERNO</CreatureTown>
<MagicElement>
<First>ELEMENT_FIRE</First> 元素属性1
<Second>ELEMENT_EARTH</Second> 元素属性2
</MagicElement>
<WeeklyGrowth>1</WeeklyGrowth> 周产量(基本,不含建立城堡后的)
<Cost> 购买费用
<Wood>0</Wood> 以下的不用说了吧:(
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>2</Sulfur>
<Gem>0</Gem>
<Gold>4666</Gold>