中国唯一的单机游戏门户,坚守单机阵地!鼎力支持正版游戏产业,弘扬单机文化!
您当前的位置:攻略首页 > 游戏秘技 > 帝国时代3酋长-单位活剐指南

帝国时代3酋长-单位活剐指南

攻略内容

游侠会员:goodren<原创>

何谓单位活剐?--单位可被村民活生生当资源收集而死,当资源耗尽时不管生命是否为零,他都得去天堂报到。

以下以龙骑兵这个单位为例讲解:
1:用记事本或者ultraedit(推荐)编辑“游戏目录”\ DATA \ protox.xml
2:搜索所需单位--<Unit id ='254' name ='Dragoon'>
3:在这个单位信息中的任意  <Flag>???</Flag>  语段下加入以下语段。
                <InitialResource resourcetype ='Food'>500.0000</InitialResource>
                <ResourceSubType>meat</ResourceSubType>
                <Decay delay ='0.0000' duration ='0.0000'></Decay>
                <UnitType>Food</UnitType>
                <UnitType>Resource</UnitType>
                <UnitType>AbstractResourceCrate</UnitType>
                <Flag>DoNotDieAtZeroHitpoints</Flag>
                <Flag>DieAtZeroResources</Flag>
                <Flag>DoNotValidateResourceInventory</Flag>
                <Flag>DoNotCreateUnitGroupAutomatically</Flag>
                <Flag>NoBloodOnDeath</Flag>

例(未添加时):        <Flag>CollidesWithProjectiles</Flag>
                <Flag>ApplyHandicapTraining</Flag>
                <Flag>CorpseDecays</Flag>
                <Flag>ShowGarrisonButton</Flag>
                <Flag>DontRotateObstruction</Flag>
                <Flag>ObscuredByUnits</Flag>
                <Flag>ConstrainOrientation</Flag>
                <Flag>OrientUnitWithGround</Flag>
                <Flag>Tracked</Flag>
----------------------------
例(添加后):        <Flag>CollidesWithProjectiles</Flag>
                <Flag>ApplyHandicapTraining</Flag>
                <Flag>CorpseDecays</Flag>
                <Flag>ShowGarrisonButton</Flag>
                <Flag>DontRotateObstruction</Flag>
                <Flag>ObscuredByUnits</Flag>
                <Flag>ConstrainOrientation</Flag>
                <Flag>OrientUnitWithGround</Flag>
                <Flag>Tracked</Flag>
                <InitialResource resourcetype ='Food'>500.0000</InitialResource>
                <ResourceSubType>meat</ResourceSubType>
                <Decay delay ='0.0000' duration ='0.0000'></Decay>
                <UnitType>Food</UnitType>
                <UnitType>Resource</UnitType>
                <UnitType>AbstractResourceCrate</UnitType>
                <Flag>DoNotDieAtZeroHitpoints</Flag>
                <Flag>DieAtZeroResources</Flag>
                <Flag>DoNotValidateResourceInventory</Flag>
                <Flag>DoNotCreateUnitGroupAutomatically</Flag>
                <Flag>NoBloodOnDeath</Flag>

4:大功告成,不过注意这三行数据,这是决定资源种类和数量的,要对应得起哦。
<InitialResource resourcetype ='Food'>500.0000</InitialResource> ('Food' =食物  500.0000=食物数量)
                                                     ('Wood' =木材
                                                     ('Gold' =钱币
<ResourceSubType>meat</ResourceSubType>
                                                                                                          (meat 食物  wood 木材  gold 钱币)
<UnitType>Food</UnitType>      (Food 食物  Wood 木材  Gold 钱币)