中国唯一的单机游戏门户,坚守单机阵地!鼎力支持正版游戏产业,弘扬单机文化!
您当前的位置:攻略首页 > 游戏攻略 > 使命召唤4-枪械真实数据

使命召唤4-枪械真实数据

攻略内容

游侠会员:alphayhm&nbsp;&lt;原创&gt;<BR><BR>将&nbsp;main/iw_11.iwd&nbsp;的档案用winrar&nbsp;打开,&nbsp;可以见到各种武器的真实数据&nbsp;(游戏内的数据假的)<BR>Here&nbsp;are&nbsp;some&nbsp;numbers&nbsp;straight&nbsp;out&nbsp;of&nbsp;main/iw_11.iwd<BR><BR>每把武器瞄准的时候会变得无限准,&nbsp;枪附带的准星顶点就是子弹的着点<BR>Every&nbsp;weapon&nbsp;(sans&nbsp;shotguns)&nbsp;has&nbsp;perfect&nbsp;0&nbsp;spread&nbsp;when&nbsp;sighted.&nbsp;Tip&nbsp;of&nbsp;the&nbsp;sight&nbsp;is&nbsp;where&nbsp;the&nbsp;bullet&nbsp;will&nbsp;go.<BR><BR>突击步枪&nbsp;-&nbsp;全部射程皆有&nbsp;1500-2000.&nbsp;当加上灭声器的时候,&nbsp;射程缩短至750-1500<BR>当距离超过1500&nbsp;时候,&nbsp;(子弹)攻击力会跌至第二个数字并继续飞行<BR>ASSAULT&nbsp;-&nbsp;All&nbsp;have&nbsp;a&nbsp;range&nbsp;of&nbsp;1500-2000.&nbsp;When&nbsp;silenced,&nbsp;the&nbsp;range&nbsp;becomes&nbsp;750-1500.<BR>After&nbsp;1500&nbsp;range,&nbsp;damage&nbsp;gradually&nbsp;drops&nbsp;to&nbsp;the&nbsp;second&nbsp;number&nbsp;and&nbsp;continues&nbsp;on&nbsp;after&nbsp;2000&nbsp;at&nbsp;that&nbsp;lower&nbsp;value.<BR><BR>(DMG&nbsp;=&nbsp;攻击力;&nbsp;ROF&nbsp;=&nbsp;射速)<BR><BR>M16<BR>DMG:&nbsp;40&nbsp;-&nbsp;30&nbsp;|&nbsp;ROF:&nbsp;.065&nbsp;(925~&nbsp;rounds&nbsp;per&nbsp;minute)<BR><BR>AK47<BR>DMG:&nbsp;40&nbsp;-&nbsp;30&nbsp;|&nbsp;ROF:&nbsp;.085&nbsp;(700&nbsp;rounds&nbsp;per&nbsp;minute)<BR>The&nbsp;AK47&nbsp;is&nbsp;the&nbsp;only&nbsp;weapon&nbsp;that&nbsp;has&nbsp;a&nbsp;damage&nbsp;decrease&nbsp;when&nbsp;silenced&nbsp;(40-20).<BR><BR>M4A1<BR>DMG:&nbsp;30&nbsp;-&nbsp;20&nbsp;|&nbsp;ROF:&nbsp;.07&nbsp;(850~&nbsp;rounds&nbsp;per&nbsp;minute)<BR><BR>G3<BR>DMG:&nbsp;40&nbsp;-&nbsp;30&nbsp;|&nbsp;ROF:&nbsp;.05&nbsp;(RPM&nbsp;irrelevant)&nbsp;/&nbsp;Semi<BR><BR>G36c<BR>DMG:&nbsp;30&nbsp;-&nbsp;20&nbsp;|&nbsp;ROF:&nbsp;.08&nbsp;(750&nbsp;rounds&nbsp;per&nbsp;minute)<BR><BR>M14<BR>DMG:&nbsp;50&nbsp;-&nbsp;40&nbsp;|&nbsp;ROF:&nbsp;.05&nbsp;(RPM&nbsp;irrelevant)&nbsp;/&nbsp;Semi<BR><BR>MP44<BR>DMG:&nbsp;40&nbsp;-&nbsp;30&nbsp;|&nbsp;ROF:&nbsp;.1&nbsp;(600&nbsp;rounds&nbsp;per&nbsp;minute)<BR><BR>-<BR><BR>冲锋枪&nbsp;-&nbsp;武器(攻击力;射速;射程)&nbsp;所以灭音了的射程都减至350-700&nbsp;以及Skorpion&nbsp;减至100-300.<BR>SMG&nbsp;-&nbsp;weapon(damage;firerate;range)&nbsp;All&nbsp;silenced&nbsp;ranges&nbsp;are&nbsp;decreased&nbsp;to&nbsp;350-700&nbsp;and&nbsp;the&nbsp;Skorpion&nbsp;to&nbsp;100-300.<BR><BR>MP5&nbsp;(40-30&nbsp;;&nbsp;800RPM&nbsp;/&nbsp;750-1000)<BR>Skorpion&nbsp;(50-20&nbsp;;&nbsp;850RPM&nbsp;/&nbsp;200-400)<BR>AKs74u&nbsp;(40-20&nbsp;;&nbsp;800RPM&nbsp;/&nbsp;750-1000)<BR>Uzi&nbsp;(30-20&nbsp;;&nbsp;950RPM&nbsp;/&nbsp;750-1000)<BR>P90&nbsp;(30-20&nbsp;;&nbsp;925RPM&nbsp;/&nbsp;750-1000)<BR><BR>-<BR><BR>轻机枪&nbsp;-&nbsp;SAW&nbsp;及RPD&nbsp;的射程一样,&nbsp;但明显RPD&nbsp;的攻击力为高.&nbsp;M60&nbsp;有1000-1500&nbsp;射程<BR>LMG&nbsp;-&nbsp;The&nbsp;range&nbsp;for&nbsp;the&nbsp;SAW&nbsp;and&nbsp;RPD&nbsp;are&nbsp;irrelevant&nbsp;as&nbsp;the&nbsp;damage&nbsp;does&nbsp;not&nbsp;change.&nbsp;M60&nbsp;has&nbsp;1000-1500&nbsp;range<BR><BR>M249&nbsp;SAW<BR>DMG:&nbsp;30&nbsp;-&nbsp;30&nbsp;|&nbsp;ROF:&nbsp;.065&nbsp;(925~&nbsp;rounds&nbsp;per&nbsp;minute)<BR><BR>RPD<BR>DMG:&nbsp;40&nbsp;-&nbsp;40&nbsp;|&nbsp;ROF:&nbsp;.085&nbsp;(700&nbsp;rounds)<BR><BR>M60E4<BR>DMG:&nbsp;50&nbsp;-&nbsp;40&nbsp;|&nbsp;ROF:&nbsp;.01&nbsp;(600&nbsp;rounds)<BR><BR>-<BR><BR>散弹枪&nbsp;-&nbsp;两把每枪每发都会射出八粒散弹,&nbsp;W1200射程为&nbsp;300-600;&nbsp;M1014&nbsp;射程为300-500.&nbsp;当使用准星时,&nbsp;子弹会更分散<BR>SHOTGUN&nbsp;-&nbsp;Both&nbsp;fire&nbsp;eight&nbsp;hitscans/shot,&nbsp;and&nbsp;have&nbsp;a&nbsp;range&nbsp;of&nbsp;300-600&nbsp;(Winchester&nbsp;300-500).&nbsp;They&nbsp;are&nbsp;also&nbsp;unique&nbsp;in&nbsp;that&nbsp;when&nbsp;sighted,&nbsp;the&nbsp;spread&nbsp;becomes&nbsp;WIDER.<BR><BR>Winchester&nbsp;1200<BR>DMG:&nbsp;40&nbsp;-&nbsp;10&nbsp;|&nbsp;ROF:&nbsp;.283&nbsp;(200~&nbsp;shells&nbsp;per&nbsp;minute)&nbsp;/&nbsp;Pump<BR>SPR:&nbsp;4&nbsp;hip&nbsp;spread,&nbsp;5.5&nbsp;sight&nbsp;spread<BR><BR>M1014<BR>DMG:&nbsp;30&nbsp;-&nbsp;10&nbsp;|&nbsp;ROF:&nbsp;.2&nbsp;(300&nbsp;shells&nbsp;per&nbsp;minute)&nbsp;/&nbsp;Semi<BR>SPR:&nbsp;5&nbsp;hip&nbsp;spread,&nbsp;5.5&nbsp;sight&nbsp;spread<BR><BR>-<BR><BR>狙击枪&nbsp;-&nbsp;五把狙击枪的威力一样,&nbsp;随你喜好用那一把<BR>全部攻击力皆是&nbsp;70-70<BR>全部的摇摆(意指用镜不屏息时)及准绳皆是一样<BR>Dragunov&nbsp;(SVD)&nbsp;有着更大的后座力<BR>SNIPER&nbsp;RIFLE&nbsp;-&nbsp;All&nbsp;five&nbsp;rifles&nbsp;are&nbsp;very&nbsp;much&nbsp;the&nbsp;same;&nbsp;what&nbsp;you&nbsp;pick&nbsp;is&nbsp;personal&nbsp;preference.<BR>All&nbsp;do&nbsp;70-70&nbsp;damage.<BR>All&nbsp;have&nbsp;the&nbsp;same&nbsp;level&nbsp;of&nbsp;sway&nbsp;and&nbsp;accuracy&nbsp;(existing&nbsp;Anti-Lag&nbsp;&amp;&nbsp;Lerp&nbsp;issue&nbsp;notwithstanding).<BR>Dragunov&nbsp;has&nbsp;more&nbsp;kick&nbsp;than&nbsp;the&nbsp;rest.<BR><BR>-<BR><BR>手枪&nbsp;-&nbsp;Beretta,&nbsp;USP&nbsp;及1911&nbsp;攻击力皆是40-20,&nbsp;Desert&nbsp;Eagle&nbsp;及Gold&nbsp;Eagle&nbsp;攻击力为50-30.<BR>PISTOL&nbsp;-&nbsp;The&nbsp;Beretta,&nbsp;USP&nbsp;and&nbsp;1911&nbsp;all&nbsp;do&nbsp;40-20&nbsp;damage,&nbsp;Desert&nbsp;Eagle&nbsp;and&nbsp;Gold&nbsp;Eagle&nbsp;do&nbsp;50-30.<BR><BR>BER:&nbsp;250-&nbsp;500&nbsp;range&nbsp;;15&nbsp;rounds&nbsp;;&nbsp;150-350&nbsp;silenced<BR>USP:&nbsp;450-1000&nbsp;range&nbsp;;12&nbsp;rounds&nbsp;;&nbsp;250-650&nbsp;silenced<BR>COL:&nbsp;350-&nbsp;900&nbsp;range&nbsp;;&nbsp;8&nbsp;rounds&nbsp;;&nbsp;250-500&nbsp;silenced<BR>DEA:&nbsp;350-1200&nbsp;range&nbsp;;&nbsp;7&nbsp;rounds&nbsp;;&nbsp;no&nbsp;silencer<BR><BR>---<BR><BR>Stopping&nbsp;Power&nbsp;(perk2&nbsp;增加攻击力的perk)&nbsp;及Sonic&nbsp;Boom&nbsp;(perk2&nbsp;增加爆炸威力的perk)&nbsp;Perks&nbsp;用一条很简单的方程式<BR>增加后的攻击力&nbsp;=&nbsp;原本的攻击力乘以&nbsp;(100&nbsp;+&nbsp;原本的攻击力)&nbsp;除以100<BR>40&nbsp;攻击力加到100.&nbsp;140&nbsp;再除以100.&nbsp;得出的1.4&nbsp;系数再乘到原本的攻击力去,&nbsp;就会得出新的攻击<BR>The&nbsp;Stopping&nbsp;Power&nbsp;and&nbsp;Sonic&nbsp;Boom&nbsp;Perks&nbsp;use&nbsp;a&nbsp;simple&nbsp;formula.<BR>New&nbsp;Damage&nbsp;=&nbsp;damage&nbsp;multiplied&nbsp;by&nbsp;(100+damage)&nbsp;divided&nbsp;by&nbsp;100<BR>40&nbsp;damage&nbsp;added&nbsp;to&nbsp;100.&nbsp;140&nbsp;divided&nbsp;by&nbsp;100.&nbsp;1.4&nbsp;is&nbsp;multiplied&nbsp;to&nbsp;the&nbsp;original&nbsp;damage,&nbsp;leading&nbsp;to&nbsp;the&nbsp;new&nbsp;enhanced&nbsp;damage.<BR><BR>30(攻击力)&nbsp;x&nbsp;1.3(系数)&nbsp;=&nbsp;39&nbsp;攻击力<BR>40(攻击力)&nbsp;x&nbsp;1.4(系数)&nbsp;=&nbsp;56&nbsp;攻击力<BR>50(攻击力)&nbsp;x&nbsp;1.5(系数)&nbsp;=&nbsp;75&nbsp;攻击力<BR>30&nbsp;x&nbsp;1.3&nbsp;increases&nbsp;it&nbsp;to&nbsp;39<BR>40&nbsp;x&nbsp;1.4&nbsp;increases&nbsp;it&nbsp;to&nbsp;56<BR>50&nbsp;x&nbsp;1.5&nbsp;increases&nbsp;it&nbsp;to&nbsp;75<BR><BR>C:&nbsp;攻击力愈大,&nbsp;效果愈明显<BR>The&nbsp;higher&nbsp;the&nbsp;initial&nbsp;damage,&nbsp;the&nbsp;greater&nbsp;the&nbsp;effect.<BR><BR>补:<BR>Juggernaut&nbsp;(perk1&nbsp;加血的那个perk)&nbsp;减少子弹及爆炸的25%&nbsp;伤害.&nbsp;换句话说,&nbsp;你变的有135&nbsp;hp.<BR>另Juggernaut&nbsp;可以消除了Stopping&nbsp;Power&nbsp;&amp;&nbsp;Sonic&nbsp;Boom&nbsp;的加成.<BR>Juggernaut&nbsp;decreases&nbsp;damage&nbsp;from&nbsp;bullets&nbsp;and&nbsp;explosions.&nbsp;Damage&nbsp;is&nbsp;decreased&nbsp;to&nbsp;75%.&nbsp;In&nbsp;another&nbsp;sense,&nbsp;you&nbsp;have&nbsp;135&nbsp;health.<BR>Juggernaut&nbsp;cancels&nbsp;out&nbsp;Stopping&nbsp;Power&nbsp;and&nbsp;Sonic&nbsp;Boom&nbsp;as&nbsp;well&nbsp;-&nbsp;no&nbsp;increased&nbsp;damage,&nbsp;no&nbsp;reduced&nbsp;damage.<BR><BR><BR>注意:<BR>-距离是以寸作单为<BR>-G36C&nbsp;明显比M4&nbsp;弱&nbsp;-&nbsp;尽管数据表不是这样说&nbsp;(原文照译)<BR>-&nbsp;原本有一把攻击力为100&nbsp;的AW.50,&nbsp;但游戏最后并没有加入<BR>-子弹的最大射程为350m.<BR>Some&nbsp;notes:<BR>-&nbsp;Distance&nbsp;units&nbsp;are&nbsp;something&nbsp;resembling&nbsp;inches.<BR>-&nbsp;The&nbsp;G36C&nbsp;is&nbsp;clearly&nbsp;worse&nbsp;than&nbsp;the&nbsp;M4&nbsp;in&nbsp;every&nbsp;way&nbsp;possible&nbsp;-&nbsp;though&nbsp;that is&nbsp;not&nbsp;what&nbsp;the&nbsp;stats&nbsp;cha rt&nbsp;say<BR>-&nbsp;Hardcore&nbsp;mode&nbsp;reduces&nbsp;player&nbsp;health&nbsp;to&nbsp;30,&nbsp;Old&nbsp;School&nbsp;increases&nbsp;it&nbsp;to&nbsp;200.<BR>-&nbsp;There&nbsp;was&nbsp;an&nbsp;AW50&nbsp;weapon&nbsp;that&nbsp;was&nbsp;supposed&nbsp;to&nbsp;deal&nbsp;100&nbsp;damage&nbsp;per&nbsp;shot,&nbsp;but&nbsp;it&nbsp;was&nbsp;not&nbsp;included.<BR>-&nbsp;Maximum&nbsp;shot&nbsp;travel&nbsp;distance&nbsp;for&nbsp;any&nbsp;bullet&nbsp;in&nbsp;the&nbsp;game&nbsp;is&nbsp;about&nbsp;350&nbsp;m.